NoRights Podcast: S2E45 – Influences and Inspirations Part 2

  • On November 25, 2013 ·
  • By ·

This week Ben and Ian continue their discussion about things that influence them and have a spin-off conversation about movies. Should children’s films be just for kids or are they served better when everybody can enjoy them on some level?

NoRights Podcast: S2E44 – Influences and Inspirations

  • On November 18, 2013 ·
  • By ·

This week Ben & Ian discuss the TV shows, movies, comics, and other things that have influenced and inspired them.

Ben’s Influences

Saturday Morning Cartoons

Looney Tunes/Merry Melodies

Droopy/Tex Avery cartoons

Tom & Jerry

Bill & Ted

Back to the Future

Real Ghostbusters

Tales from the Cryptkeeper

Beetlejuice

Darkwing Duck

Grimm’s Fairy Tale Classics

Count Duckula

Tiny Toons

Animaniacs

Pinky & the Brain

Sonic the Hedgehog

Samurai Jack

The Grim Adventures of Billy & Mandy

Invader Zim

Comic Strips

Calvin & Hobbes

Peanuts

Bloom County

Garfield

Little Nemo in Slumberland

Pogo

Rediscovering Walt Kelly’s Lost “Pogo” Short

Foxtrot

Webcomics

Templar, Arizona

Octopus Pie

Girls with Slingshots

Erfworld

Indie Animation

Bill Plympton

Mike Judge

John K.

Patrick Smith

Simon’s Cat

Movies

Metropolis

Hercules

Paranorman

NoRights Podcast: S2E43 – Matrixing

  • On November 11, 2013 ·
  • By ·

This week Ben and Ian discuss the phenomenon known as Matrixing.

Matrixing or pareidolia is the experience of seeing meaningful patterns or connections in random or meaningless data. Matrixing frequently occures in the paranormal field.

Pareidolia

Apophenia

Apophenia on Lost

Perceiving Phoney Patterns: Apophenia

Matrixing at CPSParanormal

Matrixing or Pareidolia at Minnesota Ghosts

Matrixing Types

Video / Imaging Matrixing

Seeing non-existent images or patterns in video recordings or photographs, Usually from noise or artifacts.

Audio Matrixing

Hearing non-existent noises, or voices from an audio source, such as tape recordings radio players, or phones. EVP and Backmasking are common examples.

Text Matrixing

Seeing non-existent patterns or words in text, such as books, passages from bibles, or letters.

Number Matrixing

Seeing non-existent patterns in numbers. Gambling for example, people can see patterns in the occurrence of numbers in lotteries, roulette wheels, and even cards. Seeing profound patterns in stock markets and other statistics. Numerology is also a popular form of number matrixing.

Event Matrixing

Seeing non-existent patterns in events throughout a person’s life or through history, often times giving rise to political conspiracy theories or doomsday prophecies. Synchronicity or coincidence is also common.

Object Matrixing

Finding non-existent patterns or profound meanings in physical objects, such as religious manifestations, where people often find the faces of religious figures in pieces of toast, the grain of cut wood, in statues, walls, and event art. Divination is also common, where people attempt to foretell the future, present, or past by finding patterns in animal entrails, tossed sticks, or stones.

Mentioned on the Show

A Beautiful Mind (2001)

The Others (2001)

The Number 23 (2007)

Knowing (2009)

Grave Encounters (2011)

NoRights Podcast: S2E42 – Creative Challenges

  • On November 4, 2013 ·
  • By ·

This week Ben and Ian discuss creative challenges and jams.

Comics

24 Hour Comics Day

Official Site

Scott McCloud

A 24-hour comic is a 24-page comic book written, drawn, and completed in 24 hours. Scott McCloud originally came up with the challenge for himself and Stephen R. Bissette as a creative exercise. McCloud drew the first 24-hour comic to prove it could be done on August 31, 1990, and Bissette did his on September 5.

Rules

It must be begun and completed within 24 consecutive hours. Only one person may be directly involved in its creation, and it must span 24 pages, or (if an infinite canvas format webcomic is being made) 100 panels.

The creator may gather research materials and drawing tools beforehand, but cannot plan the comic’s plot ahead of time or put anything on paper (such as designs and character sketches) until he is ready for the 24 hours to begin. Any breaks (for food, sleep, or any other purpose) are counted as part of the 24 hours.

If the cartoonist fails to finish the comic in 24 hours, there are two courses of action suggested: Stop the comic at the 24-hour mark, or continue working until all 24 pages are done. The former is known as “the Gaiman variation” after Neil Gaiman’s unsuccessful attempt, and the latter is called “the Eastman variation” after Kevin Eastman’s unsuccessful attempt. Scott McCloud calls both of these “noble failures”, which he will still list on his site as long as he believes that the creator intended to finish the project within the specified amount of time.

Drawing

The Great Daily Sketchbet

30 Day Monster Girl Challenge

30 Day Monster Boy Challenge

30 Minute Art Challenge

Weekly Art Challenges

Painting

Daily Painting

Daily Paintworks

Challenges

Daily Painters Movement

Writing

National Novel Writing Month (NaNoWriMo)

Game Making

TigJam

Ludum Dare

Stencyl Jam #13

GBJam

Music

Thing a Week

Photography

PhotoChallenge

Weekly Photo Challenges at the Daily Post

3D Modeling

CharacterFORGE 3D

POLY Limit – 3D Modeling Challenge

POLY Limit Facebook Page

Daily 3D

Animation

The 11 Second Club

Misc

Thing-a-Day

Places to find challenges/jams

Online

Conventions

Meetups

Start your own

NoRights Podcast: S2E41 – 3D Printing

  • On October 28, 2013 ·
  • By ·

This week Ben and Ian discuss 3D Printing.

Varying Fields of Use

  • Entertainment and Art
  • Scientific
  • Engineering
  • Industrial
  • Transportation
  • Architectural
  • Medical
  • Culinary
  • Weapons and Defense
  • DIY and many others…

3D Printing Services

Shapeways

iMaterialise

Sculpteo

Kraftwurx

Stratasys

Home 3D Printers

Makerbot

RepRap

FlashForge

Cube

Solid Doodle

3Doodler

3D Model Repositories

3D Burrito

3D Content Central

3D Printing Model

3d Repository

3DM3

Archive3D

Blender 3D

Cubehero

Cubify

DefCad

Forme It

GrabCad

Grain 3d

Maker Love

Ponoko

Shapeways Models

Thingiverse

Trimble 3D Warehouse

Turbosquid

ShapeKing

Common Materials

ABS and PLA Plastic (Common Thermoplastics)

Comes in a variety of colors.

ABS and PLA plastic printing are the most common in home 3d printing. Constructed from a thermoplastic, ABS and PLA are very useful for functional applications because they match

80% of the properties of the real injected production material. ABS models are very accurate and have a intermediate level of printed details. You have a lot of freedom for the design of your

model. However, the surface quality of the models is rougher compared to other materials. A long plastic wire is fed by a spool to a nozzle where the material is liquefied and drawn on the

platform where it immediately hardens again. The nozzle moves to drop the material at the correct location, drawing your model line by line. When a layer is drawn, the platform lowers by

one layer thickness so the printer can start with the next layer. PLA is biodegradable plastic which can come in more colors than ABS. PLA also is smoother than ABS and can be more

detailed.

Acrylonitrile Butadiene Styrene

ABS

ABSPlus Industrial Plastic

3D Printing Materials

Polylactic Acid

The Difference Between ABS and PLA for 3D Printing

PLA vs ABS Plastic – The Pros and Cons

Compare 3D Printer PLA and ABS Filament
Polyamide (Nylon Plastic)

Usually white, but can be dyed and painted.

Constructed from a white, very fine, granular powder. The result is a strong, somewhat flexible material that can take small impacts and resist some pressure while being bent. The surface

has a sandy, granular look, and is slightly porous. The material is started with a bed of nylon plastic and is sintered layer by layer with a laser, solidifying each layer.

Polyamide

Polyamide (Nylon) Plastic

White Plastic

Strong & Flexible Plastics

i.Materialise – Polyamide

Polyamide White

Alumide (Nylon Plastic and Aluminum Powder)

Gray color with a slight sparkle. –

Alumide is nylon plastic filled with Aluminum dust. This dust gives Alumide the sparkle, but also makes the material more brittle than other nylon plastics. The material is started with a

bed of mixed Nylon Plastic and Aluminum powder, and is sintered layer by layer with a laser, solidifying each layer.

Alumide

Shapeways – Alumide

i.Materialise – Alumide

Sculpteo – Alumide
Resins – (Liquid Polymers)

Usually off white, but can be dyed and painted, can come in detailed and also transparent variations.

White or dyed resin, very close to standard plastic. Rigid, opaque, smooth surface, perfect for high detailed visualization. The model is printed layer by layer with a high-performance

compound, photo polymeric liquid. Each photopolymer layer is cured by UV light immediately after being jetted.

Synthetic Resin

High Detail Resin

Paintable Resin

Detail Plastic

Frosted Detail Plastic

Nano Detail Amber Resin

White/Black Detail Resin

Spray-Painted Detail Resin
Multicolor (Fully Colored Sandstone)

Off-white/grayish material colored with ink, using the 3d model’s textures.

Constructed from a fine granular powder. Models are created by printing layer and layer of binder material and colored ink into a bed of gypsum-based powder. The products are then

finished with a glue sealant to ensure durability and vivid colors. The final product is a hard, slightly brittle material that is great for little figurines and models of your favorite video game

avatar, but not suited for structural parts under great load. Colors are printed with a resolution of 600 x 540 dpi.

Sandstone

Mutlicolor

Multi-color Sandstone

Sculpteo – Multicolor

How To? – Full Color Sandstone Printing

Multi-Color Composite With Rainbow Color Variety

Metal Printing

Common metal printing materials includes, Platinum, Gold, Silver, Bronze, Brass, Stainless Steel, Titanium, and Aluminum. The finishes for each material can be varied, using post

processing techniques such as polishing and plating. The methods using in printing the metals can also vary, depending on the desired metal. Some metals can be printed layer by layer

using a metal powder and glue. Some metals can use laser sintering to harden metal powder. Other metals use casting techniques, which prints a model out of wax, and creates a plaster

mold, from which the wax is melted out of. Liquid metal is then poured into the plaster mold, and broken free, when the metal hardens.

Platinum

Gold

Silver

Bronze

Brass

Stainless Steel

Titanium

Cast Aluminum

Palladium

10K White Gold

Cast Iron

Copper Shield

DMLS Bio Chrome

DMLS Nickelalloy

Other Materials

Ceramic

Ceramics

i.Materalise – Ceramics

Ceramic

Fire Glazed Ceramic

Yes, This Ceramic Fruit Bowl Came Out of a 3D Printer

Rubber/Elastic

Elasto Plastic

Flexible Black

Flexible Ivory Clear

Rubber-Like

Materials

Wax

Max (Wax) — Solidscape’s Latest 3D Printer in the 3Z Series

Very high detail printing… also in wax

Nano Wax Blue

Nano Wax Turquoise

Sculpteo – Wax

3D Print in Wax, Cast in Metal

NoRights Podcast: S2E40 – 3D Scanning

  • On October 21, 2013 ·
  • By ·

This week Ben & Ian discuss 3D scanning and photogrammetry. Used in a wide variety of fields

  • Entertainment and Arts
  • Industrial
  • Scientific
  • Forensic
  • Cultural / Historic Heritage
  • Medical

General Discussion on Point Clouds

3D Scanner

Point Cloud

Point Cloud Guru

Point Clouds.org  

Scanning Methods

Mechanical Contact Probe Scanning

  • Carriage Scanning
  • Arm Scanning / Pen Scanning

Coordinate Measuring Machine

Coordinate Measuring Machine

Digitzers

Pros – Older technology, but highly accurate, has a higher resolution.

Cons – Scanning is very slow and tedious, and could damage the object being scanning, such as older and valuable historical objects.

Useful for smaller objects, such as toys or figurines.

Laser Scanning

NextEngine

Arctec Portable Scanner

David Laserscanner

3D Scan with Virtucube and David Laserscanner David Laser Scanner offers DIY, low-cost 3D recording solution

Pros – Fairly accurate, with high resolution.

Cons – Scanning can be slow, depending on the desired resolution, and requires the subject to not move. Also multiple scans are required to construct and stitch together the whole model. Depending on the laser scanning method used, the shape is reconstructed, but without color information.

Useful for small to medium sized objects, such as toys, figurines, dolls, faces.

Structured Light Scanning

Structured-light 3D Scanner

Portable 3D Scanners: Handyscan 3D

Using Projectors and a Camera

Structured-light 3D Scanning

Real Time 3D Scanning with Structured Light

Real Time 3D Scanning How to Realtime 3D geometry video scanner

Picoscan

New TV Camera turns reality into 3D, The F5 Mantis Vision

Kinect

Kinect

Kinect-Hacks

Kinecthacks.com

KinectFusion Project Page

RecontrsuctMe Kinect for Windows with PCL

KinectFusion HQ

Low-cost 3d Laser Scanner and fast Surface Registration

Tutorial – ReconstructMe Multiscan

Comparison of ReconstructMe, KinectFusion and Skanect

Pros – The advantage of structured-light 3D scanners is speed and precision, and you can often capture the color information along with the model. Can be more precise than laser scanning. Also moving / animating objects can be captured in realtime.

Cons – Multiple scans / viewpoints are needed to reconstruct the whole model, and each scan needs to be stitched together either manually, or automatically depending on the software used in reconstructing the point cloud data. Useful for medium to large sized objects, depending on the method used, such as faces, people, progressive scanners can capture environments.

Photogrammetry Stereo(Multi-Image) Photogrammetry – Stereo Cameras – Multi-Camera Rigs – Image-Based Modeling – Reference Modeling – 3Sweep

3D Reconstruction from Multiple Images

The Importance of Camera Calibration

Introduction to Photogrammetry

Photogrammetry

Photogrammetry.com

[Photogrammetry] Autodesk 123d Catch – pt.1

Sketchup Model Building

How to Model for Google Earth using Google SketchUp

Camera Rig for 123D Catch

Turn Ordinary Photos Into Extraordinary 3D Models

Photoscan

PhotoModeler Scanner

Photosculpt

3-Sweep

3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013

Pros – Very good accuracy, especially with capturing color detail with the model, no special equipment needed for scanning, easy workflow.

Cons – Process can be slow and require a large amount of images, using up disk space, multiple cameras gets expensive.

Useful for a variety of object sizes.

Photometric Stereo – Multiple Lighting Conditions – Shape From Shading – Form Recognition – Bump Mapping

Photometric Stereo

Photometry (optics)

Making PTMs

Virtual Reality, HDR, Photogrammetry at ICT

Non-Rigid Photometric Stereo with Colored Lights

3D Face Shots Snapped by Single Camera

Crazy Bump

Normal Map Photography

PixPlant

ShaderMap

Pros – High accuracy and detail and speed. Realtime capturing can also be possible from multiple angles.

Cons – Also results in a large amount of images which are captured, Multiple angles need to be captured and stitched together.

Useful for very small to medium sized objects, and also useful for capturing surface detail for bump mapping.

Light Fields (Capturing the angle of light) – Lytro

Light-field Camera

Lytro

Lytro Light Field Camera 8GB

Turn any DSLR into a light field camera, for free

Volumetric 3D and 4D Scanning

  • CT Scanning
  • MRI Scanning
  • Ultrasound 3D and 4D

NoRights Podcast: S2E39 – The Cloud & DRM

  • On October 14, 2013 ·
  • By ·

This week Ben and Ian discuss the cloud and digital rights management. (DRM) Do you really own something once you pay for it or are you only licensing a copy in that particular format? Our hosts tackle this question as well as others on the way to understanding ownership in the digital age.

Further Reading

The Cloud

Wal-Mart in exclusive deal to convert DVDs to digital for $2 each

Future of “the Workstation” and “the Cloud”, thoughts?

Autodesk 360(Cloud Service) TOS: Have you guys read this stuff?

14,000 petition Adobe to revive the Creative Suites

Is Office 2013 proof that it’s time to switch?

 

DRM

Valve sued in Germany over game ownership

Is the Future…. UltraViolet?

Why BluRay is still a DOA format…

Toshiba CEO talks about life after HD DVD

The Death of Physical Video Media??

SimCity DRM, what lessons to be learned?

XBOX Live: New TV shows and Films Coming

SimCity DRM: “Always Online” Mode Results in Disaster For Gamers

Interview: Paradox CEO Fred Wester Talks Up PC Gaming, Calls SecuROM DRM “a Waste of Money”

Ubisoft’s Revolutionary DRM!!!

 

Copyright

Congress wants to make streaming copyrighted media a FELONY

Is The UK Government Trying To Kill Off Photographers

Does Sony Pictures own your art portfolio?

Pinterest’s New Requirements to Avoid Copyright Infringement Lawsuits

Is Pinterest a Haven for Copyright Violations?

Creators Against Pinterest

An author of software cannot oppose the resale of his ‘used’ licences allowing the
use of his programs downloaded from the internet

Autodesk adding rental options to most software

 

Other Discussions

Adobe cuts Australian prices after inquiry summons

Autodesk / Adobe International Price Discrimination

DVDs and Blu-rays will now carry two unskippable government warnings

Software on Steam!

File-sharing religion goes legit in Sweden

NoRights Podcast: S2E38 – Textures Part 2: Tips, Tricks, and Best Practices

  • On October 7, 2013 ·
  • By ·

After last weeks hefty introduction to textures, Ian shares with us some tips, trips, and best practices for using and making them.

Ian’s Advice

Procedural Textures

  • Procedural Generator Software includes – Allegorithmic Substance Designer, MaPZone, Genetic Texture Generator
  • Also many 3D softwares can generate and use procedural textures for 3D models within the application, without needing to generate a separate file for the texture.
  • Creating procedural textures vary from program to program.
  • Combining several procedurals and changing their transformations can add to the realism of the texture.
  • Also mixing procedurals with photographic textures can add more realism. Example – using a checkerboard pattern to mix between two different marble patterns to make a marble checkerboard texture.

Hand-painted Textures

  • Hand-painted textures can be time-consuming and require a lot of skill.
  • You can use different blend modes, layer properties, and filters in Photoshop or other drawing programs to add to the realism of the painted texture.

Photographic Textures

  • Face your subject head on.
  • Don’t zoom in too close, try to get more of the pattern in the photo.
  • Have the subject framed well..
  • Try to avoid textures with shadows, reflections, or lens flares
  • Use a manual white balance.
  • Only photograph with enough light.
  • Have a faster shutter speed, and have your subject in focus.

 Further reading

Texture Mapping Wiki

UV Mapping Wiki

Dimensions and Projections

Map Projection

Orthographic Projection

3D Projection

A Common Mistake in the ‘Flatland’ Analogy

2D Projection Texture Mapping

Gradient

Voxel

1D Space

2D Space

3D Space

4D Space

Procedural Textures

List of Procedural Texture Generators

Procedural Generation

Texture Synthesis

Generative Art

Texture Painting

Top 10 Tips of Texturing

Texturing Tutorials

2D Texture Mapping

Creating 2D and 3D Textures

Making Some Textures

Texture Pack Creation Playlist

Create a Brushed Metal Texture in Photoshop

Adding Knots to a Wooden Texture in Photoshop

Texture Painting Wooden Planks

Specular Map Creation Tutorial

Texture Playlist

Tutorials

Texture Photography

How to Photograph Textures

Shooting Textures

12 Tips for Shooting Great Textures and a Free Texture Pack

Photographing Textures

How to Photograph Your Own Textures

Textures Ep 113: Take & Make Great Photography with Gavin Hoey: Adorama Photography TV

Photographing Forms and Textures

Tiling Textures

How to Turn a Texture into a Seamlessly Tiled Background

Creating Seamless Textures in Photoshop Tutorial

Photoshop Offset Filter Making Seamless Textures

Easily Create Seamless Photo Textures

Tiling Patterns

Photoshop Tutorial

Seamless

Seamless Textures

Creating Seamless Textures from Photos in Photoshop

Seamless Textures in Photoshop

Seamless Textures with Photoshop

Photoshop Seamless Texture Tutorial

Photoshop – Seamless Texture

How to Create a Seamless Pattern in Photoshop

How to Make a Painting into a Repeating Pattern in Photoshop

Create a Seamless Pattern in Photoshop

How to Make a Seamless and Tile-able Wallpaper

Photoshop Tutorial: 10-Minute Pattern Creation

Photoshop Tutorial: Create Pattern Wallpapers

How to Make a Repeat Pattern Swatch in Adobe Illustrator

NoRights Podcast: S2E37 – Meanings and Methods of Textures

  • On September 30, 2013 ·
  • By ·

Today Ian, our resident 3D guy, gives us an introduction to using and making textures.

Textures

  • Describe anything with a rich amount of information, such as patterns.
  • Used in a wide variety of fields, such as TV, Films, Games, Designs, Websites.
  • Size is usually equal in all axes, but can have variations in sizes.
  • Usually textures are repetitive in all axes, but can be made to only tile in certain axes, or none at all.
  • Textures are usually two dimensional, but can be 1D, 3D, and even 4D, and can be projected into other dimensions.
  • Textures come in a variety of bit depths and color channels
  • In 3D graphics, textures can have multiple variations, that react to the scene’s lighting differently.

Textures fall under four main sub-categories – Procedural, Hand Painted, Photographic, and 3D Model textures, but technically, can fall under multiple categories, by combining textures.

 

Sub-Categories
Procedural Textures are patterns or designs generated by software, either randomly or using mathematical equations.

Procedural Generator Software includes

  • Allegorithmic Substance Designer
  • MaPZone
  • Genetic Texture Generator

Hand-painted Textures are manually created patterns or designs, digitally or traditionally.

Painting Software includes

  • Photoshop
  • Corel Painter
  • Illustrator

Photographic Textures are patterns or designs taken from cameras, scanners, or other optical devices.

Photo Software includes

  • Photoshop
  • Corel Photopaint
  • tons of other software

3D Model Textures are patterns or designs made to specifically project to 3D models and can be created for the model, or generated from the model.

3D Model Software includes – 3D Max

  • Maya
  • ZBrush
  • others

Main Categories

One Dimensional

  • Technically, 1D designs are just gradients and can be represented by pixels or curves.
  • Can be repeatable or randomized.
  • Can have a large variety of colors and bit depths.
  • Can be mapped to other values.
  • Procedurally generated gradients can be made by some software.
  • Manual gradient patterns can be made.
  • Gradients can be photographed, but would have to be projected to 1D.
  • Gradient patterns can be useful for 3d Models as well.

Two Dimensional

  • Usually are raster (pixels) or vector (lines).
  • 2D textures are most commonly used in computer graphics.
  • Can be repeatable or randomized.
  • Can have a large variety of colors and bit depths.
  • Procedurally generated 2D textures are generated and utilized by multiple softwares, and can be repetitive or random.
  • Hand-painted digital 2d patterns or designs can be painted or manually designed using various software. Traditional textures can be painted and scanned in using paints, pencils, charcoal, or other tools.
  • 2D textures can be photographed, scanned, in cases video recorded, there are tons of uses and methods for photographed textures.
  • 2D texturing for 3d models is especially common in computer graphics.

Three Dimensional — Usually are raster (voxels) or vector (curves or nurbs).

  • 3D textures and designs are most commonly used in computer graphics and science.
  • Can be repeatable or randomized.
  • Can have a large variety of colors and bit depths.
  • Procedurally generated 3D textures are generated and utilized by multiple softwares, and can be repetitive or random.
  • Hand-made digital 3d patterns or designs can be painted or manually designed using various software.
  • 3D volumetric textures or designs technically can be scanned, but mainly using medical equipment, such as CT scanning MRI, or Ultrasound.
  • 3D volumetric textures used on 3D Models are technically projected to 2D, on the surface of the 3D model.

NoRights Podcast: S2E36 – Introducing Ian

  • On September 23, 2013 ·
  • By ·

On today’s episode we introduce a new co-host, Ben’s buddy Ian. The two share how they met in art school and reconnected over the internet after losing touch for a few years. They also discuss whether higher education is really as necessary or useful today as generally assumed.