Daily Doodle 10/07/17

  • On October 7, 2014 ·
  • By ·

10-07-14

So I decided to try illustrating Betty Brosmer. I think my first mistake was deciding to jump into painting without finishing the drawing. I was eager to push color around and experiment with my Frenden brushes in Manga Studio. It’s only then you realize all the little things you should have fixed in the drawing. Perhaps I’ll do a smaller study to practice my rendering next time. I was also trying to eyeball colors instead of picking them from the photo. All in all it’s a bit too much to do for a daily doodle as it’d still require lots of time correcting/refining to finish and this exercise is supposed to be about sharing faster works.

Daily Doodle 10/06/14

  • On October 6, 2014 ·
  • By ·

Today I’d like to roll out something new I’m doing. Art is an activity like anything else. There’s exercises and warm-ups one should do before anything strenuous. I really want to be drawing every day but either life gets in the way or I’m in the middle of a project and it’s not drawing-related. So I’m starting a routine where I doodle something new every day. It can be an animation, a caricature, a portrait, a study, anything I want as long as I share one a day. Here’s the first one.

I drew this from a series of photos (11-26) in Scott Eaton’s Bodies in Motion, part 1. I’m fairly pleased with the result.

WIP Wednesday – 9/10/14

  • On September 10, 2014 ·
  • By ·

Welcome to a new feature on the site, Work in Progress Wednesday, where I’m going to be showing stuff I’m currently working on. I tend to have a couple projects going at a time and I think sharing my progress is going to be a good motivator on getting them done. It’s a good way to take stock of where things stand at the moment. I’ve done art posts before but I’d like to make this ongoing. Just remember all this stuff is in development and may change completely next time you see it. So lets get this party started.

Billy Badass

Billy Badass

This is a webcomic idea I’ve been working on about an internet reviewer and his obsessive nostalgia for the 80s/90s of his childhood. I’ve been trying to design the main cast at various ages and make family members look related. Also trying to add more detail to the style than I normally do.

BadassReviewsLogo

Playing with the logo for the main character’s review show. I really like the Magic 3D Photoshop Action, I just need to get better at placing things in perspective. Also debating adding some explosions or something to this.

7 Deadly Sins

7sins

I’ve been wanting to do a collection of scary stories for Halloween so I came up with some ideas based on the 7 deadly sins. I’ve been playing with some of Ray Frenden’s Manga Studio brushes and a few others here trying to step out of my comfort zone a little with digital painting.

Crafting Mines

CraftingMinesLogo

I’ve wanted to start a Minecraft Lets Play series for awhile. You might recognize the name from a previous podcast/audio drama I tried doing awhile back. Right now I’m tinkering with animating the pre and post-roll bits to match up with this logo.

Blues Man

WalkCycle

Here’s my first real attempt at animating one of my cutout rigs. I’m going to do a couple videos showing how they’re set up. I built this guy about 4 times or so as I switched tools and figured out better ways to set him up. The last was when I decided to get rid of the outlines except when colors overlap. I set them to appear dynamically which got complicated but should be useful down the road.

Stranger

Here’s my second rig from this short I’m working on. I got really ambitious with the deformers on this one. Each finger on his hands have curves on them and the outlines also appear dynamically as well. It’s best practice to just swap the hand drawings out, and I probably will at points with this guy, but I want him to have really weird movements.

Moon

Here’s a couple frames of a shot so far. (The banding’s a result of the gif compression.) Debating if I should have the clouds wave any as they drift. Also not sure how I want the stars to twinkle in the background yet. That’s the fun of doing big projects yourself. All these little nuances you could spend an entire day tweaking that will just look organic in the end.

BG

When I decided to make the characters line-free I had to reconsider how I was going to render backgrounds. There’s a lot of artists doing inspiring work with texture and brush strokes I’d like to learn from. This scrolling background is sort of in between styles right now. Background painting is it’s own special skill and I intend on developing it more.

 

Here’s some more art

  • On May 21, 2014 ·
  • By ·

As a follow up to my previous post I thought I’d share some more stuff I’ve been working on. I wouldn’t consider any of it finished.

Dancer

I’d been meaning to do more gesture studies of figures in motion so I freeze-framed a youtube video of a ballerina and scribbled 40 frames. I also tried out some paper textures underneath to see if I could make it feel more authentic.

Dancer

 Fennec Fox: Gunslinger

Fennec Fox Start Screen

This was a flash game I was working on for Stencyl Jam #14. The project grew too big and I didn’t finish it in time. I learned plenty from the experience, though.

His arm was handled separately to allow for switching out weapons

His arm was handled separately to allow for switching out weapons

I liked the idea of a punching mechanic but getting it to work proved problematic

I liked the idea of a punching mechanic but getting it to work proved problematic

The main game was built around a run and gun template for Stencyl. I also put together a rudimentary target practice stage where you’d have alternating good/bad guys.

Good guys

Good guys

Bad guys

Bad guys

Backgrounds

I experimented with different rendering styles for the backgrounds. First I tried drawing them in the same program as the characters but that looked too flat. Then I tried painting them with a soft airbrush. Eventually I settled on something somewhere between the two – solid shapes molded with shadow, texture, and gradients. This is also where trouble started as you can see I made the backgrounds many screens wide. I’d sketched them that big originally figuring I could just crop where needed. I think I was just afraid a smaller level would make it look like a spammy flash ad instead of a game. Click for full images.

Baddies and Other Character Animations

The funny thing is I’d originally decided to make the game a wild west shoot ’em up to scale back from my bigger idea where that was just a sub-section of the game. Anyway, Stencyl handles animations by designating milliseconds for each frame. I figured the sprites should use as few frames as possible to keep the motions snappy.

I liked the walk cycle I came up with for the monkey. I also had him holding guns with his feet

I liked the walk cycle I came up with for the monkey. I also had him holding guns with his feet

One of various characters that could shoot

One of various characters that could shoot

A punching enemy for variety. As with the player character, getting the attack to connect proved tricky

A punching enemy for variety. As with the player character, getting the attack to connect proved tricky

This guy would drop TNT if you got too close. A code thing you could endlessly tweak

This guy would drop TNT if you got too close. A code thing you could endlessly tweak

I wanted to populate the streets with civilians and such but I just didn't allot myself enough time

I wanted to populate the streets with civilians and such but I just didn’t allot myself enough time

I like the design of this little mouse Señorita

I like the design of this little mouse Señorita

Other

Once the jam ended I’ve been focusing more on animating. I’m trying to refine a finished look I can reproduce regularly and efficiently. Here’s a couple examples of the experimenting I’ve been doing.

Line Tests

Some line width and coloring tests. Click for a fuller view.

Stranger

Ink and color test

Here’s some art

  • On May 12, 2014 ·
  • By ·

Hi everybody 😀 I recently finished an online art history course and I thought I’d share some of the pieces I put together for it.

Pew! Pew Pew! – Self Portrait with Alien Invasion

Pew! Pew Pew! - Self Portrait with Alien Invasion

I cut out and propped up some of my drawings and dangled pieces of foil on strings in a bit of an homage to Ed Wood. It was fun but setting up a physical set was nerve-racking. The slightest little bump would send things into chaos.

Up, Up, and Away!

Up, Up, and Away!

We were asked to do a piece based on time so I figured an animated gif would do nicely. I thought about how best to depict the scene and decided a static shot of a wall with a cast shadow would be interesting.

The Strange Case of Dr. Jekyll and Mr. Hare

The Strange Case of Dr. Jekyll and Mr. Hare

The assignment was to transform one thing into another and back again. I went with a spoof of Jekyll and Hyde. Most of the posters I looked up for reference turned Hyde green so I thought I’d use that to tie the piece together.

Las Meninas by Diego Velázquez

Diego Velázquez's original

Diego Velázquez’s original

My animated interpretation

My animated interpretation

My favorite assignment was to do a work based on Las Meninas by Diego Velázquez. I took the opportunity to recreate it in a drawn style and to animate the figures. I enjoy the little ticks in this loop, like Velázquez’s hand holding his brush or the figure who blink.

Happy 2013

  • On January 2, 2013 ·
  • By ·

Happy 2013 everybody. Today I’d like to share some of my plans and goals for the coming year.

The first project I’m going to be jumping into is a short animated film. If things work out I’ll string it into a series and then hopefully a bigger film. Or I might make one and decide I want to go an entirely different route. The point is I’m going to be animating and developing this first one and when it’s finished I’ll go from there. I’ve done some ground work for it already so I’ll be revising and reworking it until it’s completed. I’ll be blogging as I go, sharing things I find helpful as well as sharing my problems.

Now that I’m done fussing with major site issues I’d like to spend my time writing and creating things. I enjoy blogging about creative stuff because it helps me focus my ideas into actionable steps for myself and usually I condense things into sharable lists. The problem stems from being introverted and just deleting posts rather than finishing them because I feel like I don’t have anything useful to say. I’ve been on the web long enough, I should be better at this. Now that I’m working in the studio again I can figure out a regular schedule which should help a lot.

I also just need to draw more. When you produce things you tend to become focused on only drawing what you need to because you need to funnel so much out. I mean how often does a guy who builds houses for a living get to lay brick just for the fun of it? I like drawing but too often it can become work you need to do rather than something you get to do. My approach is to love what you do, find something to love about it, or do something else.

Moving Forward

  • On November 28, 2012 ·
  • By ·

Today I’d like to talk about projects – specifically the ones I have ahead of me right now and my plans for getting them done.

Where are the comics?

You’ve no doubt noticed the comics aren’t working on any of the archives. Webcomic, the plugin that powers the comics, recently upgraded from version 3 to 4. Changes were made to the way comics are stored and formatted. There was an upgrade tool that was supposed to convert things over but it ran into some errors. I’ve alerted Mike, the developer of Webcomic, and he’s been looking into the problem. I’ve been holding off on posting about it in the hopes that there’d be a quick fix. Also I’ve been growing increasingly frustrated with the sites and considered hiring somebody to revamp them for me. The network is something of a Frankenstein’s monster, structural changes made without much planning into how they’d impact things down the road, features added by various plugins, all piling on top of revisions of previous versions over the years. I’ve considered hiring somebody to clean it all up for me, something I may still do down the road, but right now I think I want to be the one to straighten it out.

What’s the plan?

I have one more art project I need to get out of the way before I dive whole hog into rebuilding and testing the sites. The goal is to get that done by December so I can devote that entire month to the sites. I have plans for January and onwards but those are still reliant on outside factors.

Art Rage

  • On July 27, 2012 ·
  • By ·

Artrage is a fun program designed to mimic traditional media. It’s similar to Corel Painter except where the full version of Painter will run you $360, Artrage Studio Pro will only cost $60. Also the interface on Artrage is similar to Autodesk SketchBook Pro, which is easier to navigate than Painter’s. (Fun fact: if you like Sketchbook check out Sketchbook Express on the Mac App Store, iOS, or Android. Sketchbook Copic Edition might be worth checking out.)

Artrage is nice for giving digital art more of a loose and painterly feel and for easily blending colors. Here’s an example of inking clean lines in Illustrator and then painting the colors with Artrage.

It’s really easy and fun to get some nice impasto effects when painting and to work from references within the program.

The brushes are easily configured and customizable. It also comes with a selection of paper/canvas textures as well as letting you import your own.

Drawing Models

  • On July 26, 2012 ·
  • By ·

Lets talk a little bit about references. Obviously the best reference is life and actual models. The second best is photos. Below that are things like technical guides and other people’s drawings. Don’t get me wrong, sometimes it’s useful to copy existing art for practice. Van Gogh did some gorgeous copies of Japanese prints, for example. The fact is, the further the artist is removed from the subject they’re rendering, the more is lost in the interpretation. There’s a line between drawing from your imagination and drawing cliche.

There’s an old adage that when you copy somebody’s art you’re not only copying their mistakes but throwing in a few of your own as well. Personally I think it all depends on what kind of person the copyist is and how they approach it. I mean you can draw from photos and make horrible drawings that are based on photographic distortions and an amateurish notion on how to render the human body. You could also draw from photos and only use them as a guide to the pose. I had a prof in college who considered using photos as cheating because the image was already 2 dimensional. If you’re seeking to recreate that exact image then yeah, I guess you could call it cheating, but what’s the point in that?

Here’s some collections online I’ve found to drawn from. I try to play loose when searching for reference and use it more for inspiration as opposed to relying desperately on an image to copy. You’ll see 2 things a lot while looking for dynamic and nude models. A) Pornography that basically says, “Here it is! This is what you want to look at, isn’t it?! LOOK AT IT!” Because we all know nudity is the only requirement for good porn, amirite? B) “Artsy” people that like to photograph themselves. I’d heard stories of the art student that would always photograph themselves nude in a bathtub whatever the assignment was but I never seriously witnessed it until I started looking online for models. I’ll try not to include any of that here.

PoseSpace.com (NWS) is my personal favorite I’ve found so far because they provide a good number of models with various builds in a multitude of poses and they rotate the views.

The Drawing Script (NWS) practice tool for figure drawing.

eyedrawthings expressions from various angles.

Reference! Reference! is a good resource for animators.

More High Speed and Photoinstrumentation Photography (NWS) is another good animation resource as it shows multiple exposures of figures in motion.

Eadweard Muybridge: Defining Modernities (NWS) Example of Muybridge’s famous figures in motion.

EADWEARD MUYBRIDGE on Artsy (NWS) More Muybridge.

Athletic Body Diversity Reference for Artists Good example of how different types of athletes can have various types of builds.

ArtsyPoses (NWS) various models.

SenshiStock Nice DeviantArt gallery of stock model poses.

CuriousPeaches Another nice DA gallery.

comicReference Another DA gallery.

josemanchado (NWS) DA gallery.

Falling-Pixie-Stock Even more DA.

Erieye-Stock (NWS) DA gallery.

homeymodel DA gallery.

idaniphotography (NWS) DA gallery.

Trimble Sketchup

  • On July 25, 2012 ·
  • By ·

Sketchup is a former Google product that has been bought by Trimble. It’s a 3D modeling app that comes in a free basic version and premium for professionals. There’s two main reasons for discussing it here – the openness that having a free version brings, particularly from Google because they fostered a community of modelers and developers under it, and the fact that it’s very easy to use.

Modeling can be as easy in Sketchup as pushing and pulling shapes into desired designs. It’s also easy to enter measurements to square things up into accurate models. There’s a 3D Warehouse online full of models already put together by the community if you’re looking to try things out and put a scene together. Not to mention there’s plenty of tutorial videos to be found, both official and unofficial.

I’ve already mentioned Blender as a free 3D tool with a good community behind it. But what I really want to stress with Sketchup is the ease to which creators can mock up sets and props with it.  Not too long ago I checked out a copy of the DC Comics Guide to Digitally Drawing Comics by Freddie E. Williams II. Did you know, if you make paths of buildings in Photoshop you can extrude those in Sketchup to make them into models? That sort of cross compatibility  is crazy. An artist could build up a library of building elements in 2D and then export them into 3D. There’s tons of plugins and styles out there to use, mix, and match. There are renderers for creating photo-realistic renders of models, for creating better models with more configurable shapes, to giving your models physics.